

To me, it was like saying 'look at this interesting stuff, buy heeeey! It's just another city where shit happens!'. Everything about the events of the first Bioshock, revolve around Rapture basically nothing of the issues, like race, or political and religious views, with the characters, actually matter that much. To me, the end quote could have been ' just another city'. They did that a bit, but it wasn't quite as much of an emphasis the focus was put more on the story of the great characters, and the reveal in the end about the multi-verse. Infinite on the other hand didn't give me what I expected, which was again, focus on creating the environment a character. For me, going back to Rapture was great, but that mystery not being there as much made two not as special a game.

To me, what makes the first Bioshock such a masterpiece, aside from its great story, and the way it deals with its themes, is just Rapture. Going through the collection now, and playing them back-to-back, I may (or may not) end up rethinking that thought for once, though not in the sense that Bioshock is worse, but that Infinite is for once better, perhaps as good. Bioshock 2 and Infinite are as superb as one another, but not as good as the first for different reasons (which can be summed up with Bioshock 2 is too similar, Infinite isn't similar enough). I'm going to spoil stuff in this comment, just so you know. For all of my little frustrations along the way, it was an interesting ride. But for the most part I enjoyed my time much more with Infinite than 1. Most problematic, I actually like shooting melee dudes more than I like shooty action against other gunmen, with a regenerating shield. Most of the human NPCs have an uncanny quality if you look too closely at them. They removed the big weapon wheel too, unfortunately, and they had the gall to make the final boss a damn tower defense. The plot lost me a little once they changed alternate realities halfway through. Best of all, they removed(or did they change?)the noisy turrets you could hack so they didn't annoy me anymore. Combined with the rails through the air you could actually move around on, that made it feel like a much prettier and fun place to move around and have shooty action in than anything in Bioshock 1. The art design portrayed beautiful, open sky cities and colorful buildings. That got me a lot more interested in their story than anything in the original. Even the main character is a person this time around.

Even when they won't, they are regular humans and not odd crazy people. The story actually takes place in the present instead of mostly happening in the past, and the characters will often talk to you face to face instead of over audio logs. I played Bioshock Infinite the year it came out and liked that a lot more. I never bothered with 2 because it seemed like more of the same. I'm not a big fan! Only part I liked in particular was the Big Daddies roaming around peacefully until attacked, and the massive weapon/powers wheels you were given. It was my first FPS game, and I never died once until the escort quest at the end when one of the Little Sisters got hurt. Even when the art was pretty, what it portrayed were these shitty, shady metallic little buildings. The twists in the story had little effect on me because so little of my character was established, but they still all hinged on my character. It's a loud, messy game with dismal enemy variety, only one and a very poor one at that boss fight, tiny corridors that made it feel less like Atlantis and more like a sewer and an annoying plot where you're trying to get from one point to another the whole time except the walls keep crumbling and blocking your path. I came to Bioshock in 2011 rather than 2008, and whatever magic had been there was totally lost on me.
