

Reducing handicaps also nets you extra earnings in the game, which in turn can be spent on new gear, upgrades or even that expensive KTM you have been eyeing for the last few days. Without the limitations imposed by the game in its default state, the ability to shift your riders weight in a desired direction and control of front and rear brakes individually drastically improves the sense of realism. Take off these handicaps however, and MXGP3 goes from a good arcade racer to a great motocross simulation. Even at a basic level with almost all handicap levels present, the bikes and motions feel fluid and natural, and that's really what kept me coming back for more. The bikes all feel weighted and the natural gravity of the rider in the seat plays perfectly into handling. A natural and physical feeling was immediately present from the moment I pinned the throttle and swung my bike into the first tight U-turn. Speaking of hole shots, the game handles exceptionally well across the board. I lost myself in the customization screens, building up a super bike that would see me tear up the competition from the moment the race gates drop, securing hole shots left, right and center. It doesn't stop with your gear though, as you can tailor your own bike’s livery right down to handlebar grips, improving handling with new shocks and boosting acceleration with new exhaust pipes. An in-depth and intricate library of options await the shop-a-holics among motocross fans, with helmets and gear galore, all from global brands and their official lines. While the career mode is a barebones romp through mud and dust, the game comes alive with its updated customization options. While this mode is quite enjoyable and easy to return to, I never felt fully entrenched in the motocross rider "journey", with awkward texts from my manager explaining race goals, or encouraging me with a copy-and-paste message that made me feel like he would use the same line trawling on Tinder. Career mode makes a return with the same format, and progression systems are back in play as you scrap your way through the dregs of MX2 up to MXGP. A number of modes are present, including Championship, in which you can take to the track with your favourite riders and challenge for the crown. MXGP3 is surprisingly good.įirst and foremost, very little has changed in terms of how the game is structured in comparison to last year's title, so returning players will fit in comfortably with where they left off in MXGP2. One of these franchises is the MX series, the official Motocross game and I am pleased to report that Milestone have done well this year with their third iteration. Nearly every single motorsport involving bikes is locked in with Milestone, including the MotoGP franchise as well as Ride, Valentino Rossi and Ducati 90th Anniversary, all of which have left little to no major impression. The Italian developer has surprisingly amassed a huge amount of major motorsport licenses under their belt, but more often than not, never failed to disappoint. My history with Milestone has been one wrought with frustration, disappointment and an overarching sense of mediocrity.
